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Maverick
Guest
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Posted:
Tue Oct 18, 2005 1:26 pm Post subject:
What version of OPENGL does XPe support? |
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1.5 or 2.0? Which components are they?
Thx |
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Brad Combs
Guest
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Posted:
Tue Oct 18, 2005 4:27 pm Post subject:
Re: What version of OPENGL does XPe support? |
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Hi Maverick,
The component is "OpenGL Support". The visibility is 1000 so you should be
able to see it by searching for "OpenGL" in Target Desinger. I'm not sure
what the version is, it's the same as XP Pro SP2. Maybe someone else here
knows?
HTH,
Brad
"Maverick" <Maverick@maverick.com> wrote in message
news:udX2b270FHA.612@TK2MSFTNGP10.phx.gbl...
| Quote: | 1.5 or 2.0? Which components are they?
Thx
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Maverick
Guest
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Posted:
Wed Oct 19, 2005 6:12 am Post subject:
Re: What version of OPENGL does XPe support? |
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Thanks, Brad. I'll check it out.
"Brad Combs" <brad@no.spam.imagotechnologies.nospam.com> дÈëÓʼþ
news:uadNgv%230FHA.3924@TK2MSFTNGP14.phx.gbl...
| Quote: | Hi Maverick,
The component is "OpenGL Support". The visibility is 1000 so you should be
able to see it by searching for "OpenGL" in Target Desinger. I'm not sure
what the version is, it's the same as XP Pro SP2. Maybe someone else here
knows?
HTH,
Brad
"Maverick" <Maverick@maverick.com> wrote in message
news:udX2b270FHA.612@TK2MSFTNGP10.phx.gbl...
1.5 or 2.0? Which components are they?
Thx
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Fenster
Guest
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Posted:
Thu Nov 03, 2005 3:20 pm Post subject:
Re: What version of OPENGL does XPe support? |
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In message <uadNgv#0FHA.3924@TK2MSFTNGP14.phx.gbl>, Brad Combs
<brad@no.spam.imagotechnologies.nospam.com> writes
| Quote: | Hi Maverick,
The component is "OpenGL Support". The visibility is 1000 so you should be
able to see it by searching for "OpenGL" in Target Desinger. I'm not sure
what the version is, it's the same as XP Pro SP2. Maybe someone else here
knows?
HTH,
Brad
"Maverick" <Maverick@maverick.com> wrote in message
news:udX2b270FHA.612@TK2MSFTNGP10.phx.gbl...
1.5 or 2.0? Which components are they?
Thx
|
Slightly off-topic but I'm new to XPe; what is the visibility about and
what is the significance of 1000? Or any other value for that matter?
Thanks.
--
Fenster |
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Gordon Smith (eMVP)
Guest
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Posted:
Thu Nov 03, 2005 5:27 pm Post subject:
Re: What version of OPENGL does XPe support? |
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Fenster wrote:
| Quote: | Slightly off-topic but I'm new to XPe; what is the visibility about
and what is the significance of 1000? Or any other value for that
matter?
Thanks.
|
The numbers are arbitrary. The purpose is to allow the XPE image developer
to "zoom in" or "zoom out" and see what's relavent. ie: low level
components will hae low #'s. High level components will have high #'s.
In practice though, everyone I know just puts the visibility to minimum and
leaves it that way.
--
Gordon Smith (eMVP)
-- Avnet Applied Computing Solutions |
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Fenster
Guest
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Posted:
Fri Nov 04, 2005 9:27 am Post subject:
Re: What version of OPENGL does XPe support? |
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In message <OD1jj8I4FHA.2600@tk2msftngp13.phx.gbl>, "Gordon Smith
(eMVP)" <Gordon.Smith@nospam.avnet.com> writes
| Quote: | Fenster wrote:
Slightly off-topic but I'm new to XPe; what is the visibility about
and what is the significance of 1000? Or any other value for that
matter?
Thanks.
The numbers are arbitrary. The purpose is to allow the XPE image developer
to "zoom in" or "zoom out" and see what's relavent. ie: low level
components will hae low #'s. High level components will have high #'s.
In practice though, everyone I know just puts the visibility to minimum and
leaves it that way.
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Gordon Smith? You're not named after the Hibs and Scotland footballer
as well are you? I was. Thanks dad.
Is 1000 considered high or low? Are we talking 16-bit numbers? 32-bit?
--
Fenster (a.k.a. Gordon Smith) |
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