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Alex C
Guest





Posted: Fri Jan 07, 2005 3:44 am    Post subject: 0 Byte file Reply with quote

This is not my first component to work on and I beleive
there is a simple solution. My component includes 3
files. All 3 are in the same repository directory. All 3
are pulled from my repository directory and end up
together in the guild directory under C:\Windows Embedded
Data\Repositories\.... after import. When I look at the
component files (after updating) in Target Designer,
1 .inf file and 1 .sys file are 0 bytes. The third file
displays the proper size.


Any ideas?
Back to top
KM
Guest





Posted: Fri Jan 07, 2005 8:42 am    Post subject: Re: 0 Byte file Reply with quote

Alex,

I haven't seen this bug (if it is a bug).

Could you send us here your SLD with the repository files so that I could see what's the cause? (just zip it all and attach to the
post)

Do you work with SP1 or SP2?

KM

PS. I believe that the INF and SYS files are not fake (not 0 byte in size), right?

Quote:
This is not my first component to work on and I beleive
there is a simple solution. My component includes 3
files. All 3 are in the same repository directory. All 3
are pulled from my repository directory and end up
together in the guild directory under C:\Windows Embedded
Data\Repositories\.... after import. When I look at the
component files (after updating) in Target Designer,
1 .inf file and 1 .sys file are 0 bytes. The third file
displays the proper size.


Any ideas?
Back to top
Pieter
Guest





Posted: Fri Jan 07, 2005 9:15 pm    Post subject: Re: 0 Byte file Reply with quote

Alex,

Is the same file (same filename/directory) pulled in by an other component?
TD shows the filesize for only one file.

HTH

Pieter


"Alex C" <anonymous@discussions.microsoft.com> wrote in message
news:112201c4f441$438e7e40$a601280a@phx.gbl...
Quote:
This is not my first component to work on and I beleive
there is a simple solution. My component includes 3
files. All 3 are in the same repository directory. All 3
are pulled from my repository directory and end up
together in the guild directory under C:\Windows Embedded
Data\Repositories\.... after import. When I look at the
component files (after updating) in Target Designer,
1 .inf file and 1 .sys file are 0 bytes. The third file
displays the proper size.


Any ideas?
Back to top
Alex C
Guest





Posted: Sat Jan 08, 2005 12:35 am    Post subject: Re: 0 Byte file Reply with quote

I am working with a component that was authored by Via.
All that I have done is change the repository location in
the component and added an extra .inf file. The
component imports into the database without an error.
The files get moved into the c:\windows embedded
data\repositories\unique guild. So far so good. When I
open TD and update the component in my build I get the 2
file errors. It says that it could not find the 2 files
and lists a non-exhistant respository as the location.
The third file that I added to the
component "wdmaudio.inf" is correct. I don't beleive
that this is a windows xpe bug. My guess is that it is a
hard file location somewhere in the component and that I
am over looking it.

I am working in SP2.

Thanks for any help.

http://downloads.viaarena.com/WinXPE/Dec04/xpe_vinyl_audio
codec_v570d_v120.zip

Alex.

Quote:
-----Original Message-----
Alex,

I haven't seen this bug (if it is a bug).

Could you send us here your SLD with the repository
files so that I could see what's the cause? (just zip it

all and attach to the
Quote:
post)

Do you work with SP1 or SP2?

KM

PS. I believe that the INF and SYS files are not fake
(not 0 byte in size), right?

This is not my first component to work on and I beleive
there is a simple solution. My component includes 3
files. All 3 are in the same repository directory.
All 3
are pulled from my repository directory and end up
together in the guild directory under C:\Windows
Embedded
Data\Repositories\.... after import. When I look at
the
component files (after updating) in Target Designer,
1 .inf file and 1 .sys file are 0 bytes. The third
file
displays the proper size.


Any ideas?


.
Back to top
Alex C
Guest





Posted: Sat Jan 08, 2005 12:42 am    Post subject: Re: 0 Byte file Reply with quote

This is the only component using those files.

Thanks

Alex

Quote:
-----Original Message-----
Alex,

Is the same file (same filename/directory) pulled in by
an other component?
TD shows the filesize for only one file.

HTH

Pieter


"Alex C" <anonymous@discussions.microsoft.com> wrote in
message
news:112201c4f441$438e7e40$a601280a@phx.gbl...
This is not my first component to work on and I beleive
there is a simple solution. My component includes 3
files. All 3 are in the same repository directory.
All 3
are pulled from my repository directory and end up
together in the guild directory under C:\Windows
Embedded
Data\Repositories\.... after import. When I look at
the
component files (after updating) in Target Designer,
1 .inf file and 1 .sys file are 0 bytes. The third
file
displays the proper size.


Any ideas?


.
Back to top
KM
Guest





Posted: Sat Jan 08, 2005 1:20 am    Post subject: Re: 0 Byte file Reply with quote

Alex,

I have tried your component and did not get any errors. The files size were no 0 and reflected the actual sizes on the disk.
Something is wrong with the created Repository on your machine.

I would suggest you:
- Delete the Vinyl component instances from your current project(s)
- Open CDM in exclusive mode and delete Vinyl components (3)
- Delete "\Windows Embedded Data\Repositories\{29F6B537-7001-486D-80F1-EDF7E0DDED73}" directory
- Re-import SLD and try to include the Vinyl components and see if the error pops up again

--
Regards,
KM, BSquare Corp.

PS. I could not find any hard file locations in the SLD components you sent out.


Quote:
I am working with a component that was authored by Via.
All that I have done is change the repository location in
the component and added an extra .inf file. The
component imports into the database without an error.
The files get moved into the c:\windows embedded
data\repositories\unique guild. So far so good. When I
open TD and update the component in my build I get the 2
file errors. It says that it could not find the 2 files
and lists a non-exhistant respository as the location.
The third file that I added to the
component "wdmaudio.inf" is correct. I don't beleive
that this is a windows xpe bug. My guess is that it is a
hard file location somewhere in the component and that I
am over looking it.

I am working in SP2.

Thanks for any help.

http://downloads.viaarena.com/WinXPE/Dec04/xpe_vinyl_audio
codec_v570d_v120.zip

Alex.

-----Original Message-----
Alex,

I haven't seen this bug (if it is a bug).

Could you send us here your SLD with the repository
files so that I could see what's the cause? (just zip it
all and attach to the
post)

Do you work with SP1 or SP2?

KM

PS. I believe that the INF and SYS files are not fake
(not 0 byte in size), right?

This is not my first component to work on and I beleive
there is a simple solution. My component includes 3
files. All 3 are in the same repository directory.
All 3
are pulled from my repository directory and end up
together in the guild directory under C:\Windows
Embedded
Data\Repositories\.... after import. When I look at
the
component files (after updating) in Target Designer,
1 .inf file and 1 .sys file are 0 bytes. The third
file
displays the proper size.


Any ideas?


.
Back to top
 
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